﻿capital = 153

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_oob = "STG_1007"
	else = {
		set_oob = "STG_1007_nsb"
	}
}

set_research_slots = 3
starting_train_buffer = 2

add_breakthrough_progress = {
	specialization = specialization_land
	value = 0.2
}

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.2
}

add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.3
}

give_guarantee = STL

set_technology = {
	pony_race = 1
	pre_gw_artillery = 1
	melee_weapons = 1
	melee_weapons1 = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	interwar_antitank = 1
	gw_artillery = 1
	basic_machine_tools = 1
	tech_trucks = 1
	motorised_infantry = 1
	tech_support = 1
	fuel_silos = 1
	tech_pegasi = 1
	tech_recon = 1
	tech_military_police = 1
	tech_engineers = 1
	#mobile_warfare = 1
	#trade_interdiction = 1
	basic_train = 1
}
set_grand_doctrine = new_mobile_warfare
set_grand_doctrine = new_convoy_raiding
if = {
	limit = { has_dlc = "By Blood Alone" }
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		aa_cannon_1 = 1
		early_bombs = 1
		engines_1 = 1
		engines_2 = 1
		iw_medium_airframe = 1
		basic_small_airframe = 1
		basic_medium_airframe = 1
		aircraft_construction = 1
		bba_early_transport_plane = 1
	}
	
	create_equipment_variant = {
		name = "I-5"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = non_strategic_materials_small
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		icon = "GFX_stalliongrad_2d_early_fighter_medium"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "I-15"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = non_strategic_materials_small
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		icon = "GFX_stalliongrad_2d_early_fighter_medium"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "I-16"
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		icon = "GFX_stalliongrad_2d_fighter1_medium"
	}
	create_equipment_variant = {
		name = "I-14" #1933 plane
		type = small_plane_airframe_1
		design_team = mio:STG_prolet_airfleet_organization
		modules = {
			fixed_main_weapon_slot = aircraft_cannon_1_2x
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = normally_aspirated_engine
			special_type_slot_8 = canopy0
		}
		icon = "GFX_stalliongrad_2d_heavy_fighter1_medium"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "LB-3"
		type = small_plane_cas_airframe_1
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = engine_1_2x
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret
			special_type_slot_2 = fuel_tanks_small
		}
		icon = "GFX_stalliongrad_2d_early_bomber_medium"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "LB-7"
		type = small_plane_cas_airframe_1
		design_team = mio:STG_zarya_organization
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = engine_2_2x
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret
			special_type_slot_2 = fuel_tanks_small
		}
		icon = "GFX_stalliongrad_2d_early_bomber_medium"
	}
	create_equipment_variant = {
		name = "DB-3"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = radial_engine_1_3x
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = normally_aspirated_engine
		}
		icon = "GFX_stalliongrad_2d_strategic_bomber1_medium"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "DB-4" #ANT-40
		type = medium_plane_airframe_1
		design_team = mio:STG_voskhod_organization
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = radial_engine_2_2x
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret_2x
			special_type_slot_1 = NACA_cowling
			special_type_slot_7 = normally_aspirated_engine
		}
		icon = "GFX_stalliongrad_2d_strategic_bomber1_medium"
	}
	set_air_oob = "STG_1007_air_bba"

	else = {
		set_technology = {
			early_fighter = 1
			fighter1 = 1
			early_bomber = 1
			early_transport_plane = 1
			tactical_bomber1 = 1
		}
		set_air_oob = "STG_1007_air_legacy"
	}
}
actually_fix_weapon_techs = yes #THIS HAS TO BE CALLED IN EVERY HISTORY FILE RIGHT AFTER MAIN set_technology!
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		basic_heavy_tank = 1
	}
	add_tech_bonus = {
		name = armor_bonus
		bonus = 0.15
		uses = 1
		category = cat_light_armor
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_medium_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		armor_tech_1 = 1
		engine_tech_1 = 1
	}
}

set_technology = {
	basic_naval_mines = 1
	submarine_mine_laying = 1
	torpedo_gunboats = 1
	early_ship_hull_light = 1
	basic_ship_hull_light = 1
	early_ship_hull_submarine = 1
	basic_ship_hull_submarine = 1
	protected_cruisers = 1
	early_ship_hull_cruiser = 1
	basic_ship_hull_cruiser = 1
	pre_dreadnoughts = 1
	early_ship_hull_heavy = 1
	cruiser_submarines = 1
	basic_battery = 1
	basic_light_battery = 1
	#basic_medium_battery = 1
	basic_heavy_battery = 1
	basic_torpedo = 1
	basic_depth_charges = 1
	basic_cruiser_armor_scheme = 1
	basic_heavy_armor_scheme = 1
	mtg_transport = 1
	basic_fire_control_system = 1
}
set_naval_oob = "STG_1007_naval"
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_convoys = 15
set_popularities = {
	democratic = 5
	fascism = 3
	communism = 91
	neutrality = 1
}
set_politics = {
	ruling_party = communism
	last_election = "1003.5.3"
	election_frequency = 36
	elections_allowed = yes
}
set_country_flag = has_custom_advisors


add_ideas = {
	severe_famine
	incomplete_industrialization
}
set_stability = 0.6
set_war_support = 0.6
add_manpower = 50000

set_variable = { var = palace_construction value = 0 }

add_equipment_to_stockpile = {
	type = light_tank_chassis_0
	amount = 18
	producer = EQS
}
add_equipment_to_stockpile = {
	type = infantry_equipment_0
	amount = 1200
	producer = EQS
}

recruit_character = STG_vinous_kostylev
recruit_character = STG_tsar_peter_iv
recruit_character = STG_ratibor_svetoslavich
recruit_character = STG_caramelka_sladkaya
recruit_character = STG_altidiya
recruit_character = STG_supreme_soviet
recruit_character = STG_nestor_lunin
recruit_character = STG_ember_flare
recruit_character = STG_veronika_krasnova
recruit_character = STG_alexia_goldgear
recruit_character = STG_cherry_swirl
recruit_character = STG_black_paint
recruit_character = STG_comrade_ulman
recruit_character = STG_fiat_coin
recruit_character = STG_purple_heart
recruit_character = STG_katya_ironstead
recruit_character = STG_cogwheel_ponyarchuk
recruit_character = STG_gemian_smit
recruit_character = STG_whagirl
recruit_character = STG_masha_norushkina
recruit_character = STG_depuresso
recruit_character = STG_marussia
recruit_character = STG_victor_historia
recruit_character = STG_that_bt7
recruit_character = STG_furious_glory
recruit_character = STG_grey_gorshkov
recruit_character = STG_karina
recruit_character = STG_gold_muffin
recruit_character = STG_sinister_serov
recruit_character = STG_vasiliy_wheatin
recruit_character = STG_dark_wing
recruit_character = STG_cranberry_branch
recruit_character = STG_danilka
recruit_character = STG_spikestg
recruit_character = STG_kors_relux
recruit_character = STG_rilla
recruit_character = STG_that_girl
recruit_character = STG_varray
recruit_character = STG_comrade_ivan
recruit_character = STG_wild_vet
recruit_character = STG_nevsky
recruit_character = STG_fleetfoot
#recruit_character = STG_chernushka
recruit_character = STG_popeye
recruit_character = STG_neon_winds
recruit_character = STG_blossomforth
recruit_character = STG_sunshower_raindrops 
recruit_character = STG_apple_fritter 

set_rule = {
	can_generate_female_aces = yes
	can_generate_female_unit_leaders  = yes
	can_generate_female_country_leaders = yes
}


if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "T-18"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		icon = "gfx/interface/technologies/armour_folder/stalliongrad_2d/STG_T18.dds"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "T-27"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_fixed_superstructure_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
		icon = "gfx/interface/technologies/gwtank.dds"
	}
	create_equipment_variant = {
		name = "OT-27"
		type = light_tank_chassis_0
		parent_version = 1
		modules = {
			main_armament_slot = flamethrower
			turret_type_slot = tank_light_fixed_superstructure_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
		icon = "gfx/interface/technologies/gwtank.dds"
	}

	create_equipment_variant = {
		name = "T-26"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
		icon = "gfx/interface/technologies/SOV_basic_light_tank.dds"
	}
	create_equipment_variant = {
		name = "OT-26"
		type = light_tank_flame_chassis_1
		parent_version = 1
		modules = {
			main_armament_slot = flamethrower
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_engine_upgrade = 4
			tank_nsb_armor_upgrade = 1
		}
		icon = "GFX_stalliongrad_2d_basic_light_tank_medium"
	}
	create_equipment_variant = {
		name = "T-26 Obr. 1003"
		type = light_tank_chassis_1
		parent_version = 2
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
		icon = "gfx/interface/technologies/SOV_basic_light_tank.dds"
	}
	create_equipment_variant = {
		name = "T-26 Obr.1004"
		type = light_tank_chassis_1
		parent_version = 3
		modules = {
			main_armament_slot = tank_small_cannon_2
			turret_type_slot = tank_light_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = empty
		}
		upgrades = {
			tank_nsb_engine_upgrade = 4
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
		icon = "gfx/interface/technologies/SOV_basic_light_tank.dds"
	}
	create_equipment_variant = {
		name = "T-26 Obr.1006"
		type = light_tank_chassis_1
		parent_version = 4
		modules = {
			main_armament_slot = tank_small_cannon_2
			turret_type_slot = tank_light_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 6
			tank_nsb_armor_upgrade = 4
		}
		obsolete = yes
		icon = "GFX_stalliongrad_2d_basic_light_tank_medium"
	}
	
	create_equipment_variant = {
		name = "BT-7"
		type = light_tank_chassis_2
		design_team = mio:STG_PegAz_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon_2
			turret_type_slot = tank_light_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 6
			tank_nsb_armor_upgrade = 3
		}
		icon = "GFX_stalliongrad_2d_improved_light_tank_medium"
	}
	
	create_equipment_variant = {
		name = "BT-7A"
		type = light_tank_chassis_2
		design_team = mio:STG_PegAz_organization
		parent_version = 1
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_light_three_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 7
			tank_nsb_armor_upgrade = 5
		}
		icon = "GFX_stalliongrad_2d_improved_light_art_medium"
	}

	create_equipment_variant = {
		name = "T-28"
		type = medium_tank_chassis_1
		design_team = mio:STG_stalliongrad_tractor_factory_organization
		parent_version = 0
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_medium_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = secondary_turret_hmg
			special_type_slot_3 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_armor_upgrade = 1
			tank_nsb_engine_upgrade = 9
		}
		icon = "GFX_SOV_medium_gwtank_medium"
	}
	create_equipment_variant = {
		name = "T-35"
		type = heavy_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_medium_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = secondary_turret_hmg
			special_type_slot_3 = secondary_turret_hmg
			special_type_slot_4 = secondary_turret_small_cannon
		}
		upgrades = {
			tank_nsb_armor_upgrade = 3
			tank_nsb_engine_upgrade = 10
		}
		icon = "gfx/interface/technologies/armour_folder/stalliongrad_2d/STG_T35.dds"
	}
}

# Submarines #
create_equipment_variant = {
	name = "AG Class"
	name_group = STG_SS_HISTORICAL
	type = ship_hull_submarine_1
	parent_version = 0
	modules = {
		fixed_ship_torpedo_slot = ship_torpedo_sub_1
		fixed_ship_engine_slot = sub_ship_engine_1
		rear_1_custom_slot = empty
	}
	obsolete = yes
}
create_equipment_variant = {
	name = "Series I Dekabrist"
	name_group = STG_SS_HISTORICAL
	type = ship_hull_submarine_1
	parent_version = 0
	modules = {
		fixed_ship_torpedo_slot = ship_torpedo_sub_1
		fixed_ship_engine_slot = sub_ship_engine_1
		rear_1_custom_slot = ship_mine_layer_sub
	}
	obsolete = yes
}
create_equipment_variant = {
	name = "Series II Srednyaya"
	name_group = STG_SS_HISTORICAL
	type = ship_hull_submarine_2
	parent_version = 0
	modules = {
		fixed_ship_torpedo_slot = ship_torpedo_sub_2
		fixed_ship_engine_slot = sub_ship_engine_2
		rear_1_custom_slot = ship_mine_layer_sub
	}
}
create_equipment_variant = {
	name = "Kreyserskaya Series"
	type = ship_hull_cruiser_submarine
	name_group = STG_CRSS_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_torpedo_slot = ship_torpedo_sub_2
		fixed_ship_engine_slot = sub_ship_engine_2
		front_1_custom_slot = ship_torpedo_sub_2
		mid_1_custom_slot = empty
		rear_1_custom_slot = ship_torpedo_sub_2
	}
}
# Destroyers #
create_equipment_variant = {
	name = "Orfey Class"
	name_group = STG_DD_HISTORICAL
	type = ship_hull_light_1
	design_team = mio:STG_petershoof_zavod_organization
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = light_ship_engine_1
		fixed_ship_torpedo_slot = ship_torpedo_1
		mid_1_custom_slot = empty
		rear_1_custom_slot = ship_depth_charge_1
	}
	obsolete = yes
}
create_equipment_variant = {
	name = "Fidonisi Class"
	type = ship_hull_light_1
	design_team = mio:STG_petershoof_zavod_organization
	name_group = STG_DD_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = light_ship_engine_2
		fixed_ship_torpedo_slot = ship_torpedo_1
		mid_1_custom_slot = ship_torpedo_1
		rear_1_custom_slot = ship_depth_charge_1
	}
	obsolete = yes
}
create_equipment_variant = { #Minelayer
	name = "Bug Class"
	name_group = STG_DD_HISTORICAL
	type = ship_hull_light_1
	design_team = mio:STG_petershoof_zavod_organization
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = light_ship_engine_2
		fixed_ship_torpedo_slot = empty
		mid_1_custom_slot = ship_mine_layer_1
		rear_1_custom_slot = ship_mine_layer_1
	}
}
create_equipment_variant = {
	name = "Gnevny Class"				
	type = ship_hull_light_2
	design_team = mio:STG_petershoof_zavod_organization
	name_group = STG_DD_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_battery_2
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_1
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = light_ship_engine_2
		fixed_ship_torpedo_slot = ship_torpedo_1
		mid_1_custom_slot = ship_light_battery_2
		rear_1_custom_slot = ship_depth_charge_1
	}
}
# Light Cruisers #
create_equipment_variant = {
	name = "Altidiya Class"
	name_group = STG_CL_HISTORICAL
	type = ship_hull_cruiser_1
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_medium_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = cruiser_ship_engine_2
		fixed_ship_armor_slot = ship_armor_cruiser_1
		mid_1_custom_slot = ship_light_medium_battery_1
		mid_2_custom_slot = empty
		rear_1_custom_slot = ship_mine_layer_1
	}
	obsolete = yes
}
create_equipment_variant = {
	name = "Marti Class"
	name_group = STG_CL_HISTORICAL
	type = ship_hull_cruiser_1 # minelayer
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_medium_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = cruiser_ship_engine_2
		fixed_ship_armor_slot = ship_armor_cruiser_1
		mid_1_custom_slot = ship_mine_layer_1
		mid_2_custom_slot = ship_mine_layer_1
		rear_1_custom_slot = ship_mine_layer_1
	}
	obsolete = yes
}
create_equipment_variant = {
	name = "Krasnaya Burya Class"
	name_group = STG_CL_HISTORICAL
	type = ship_hull_cruiser_1
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_medium_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_1
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = cruiser_ship_engine_2
		fixed_ship_armor_slot = ship_armor_cruiser_1
		mid_1_custom_slot = ship_light_medium_battery_1
		mid_2_custom_slot = ship_torpedo_1
		rear_1_custom_slot = ship_mine_layer_1
	}
}
create_equipment_variant = {
	name = "Molniya Class"
	type = ship_hull_cruiser_2
	design_team = mio:STG_yantar_organization
	name_group = STG_CL_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_medium_battery_2
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_1
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = cruiser_ship_engine_2
		fixed_ship_armor_slot = ship_armor_cruiser_1
		fixed_ship_secondaries_slot = ship_secondaries_2
		front_1_custom_slot = ship_anti_air_1
		mid_1_custom_slot = empty
		mid_2_custom_slot = ship_medium_battery_2
		rear_1_custom_slot = empty
	}
}
# Battleships #
create_equipment_variant = {
	name = "Potemki Class"
	type = ship_hull_pre_dreadnought
	name_group = STG_BB_BC_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_heavy_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = heavy_ship_engine_1
		fixed_ship_secondaries_slot = ship_secondaries_1
		fixed_ship_armor_slot = ship_armor_bb_1
		front_1_custom_slot = ship_anti_air_1
		mid_1_custom_slot = ship_secondaries_1
		rear_1_custom_slot = ship_anti_air_1
	}
	obsolete = yes
}
create_equipment_variant = {
	name = "Stalliongrad Class"
	name_group = STG_BB_BC_HISTORICAL
	type = ship_hull_heavy_1
	design_team = mio:STG_yantar_organization
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_heavy_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_1
		fixed_ship_radar_slot = empty
		fixed_ship_engine_slot = heavy_ship_engine_1
		fixed_ship_secondaries_slot = ship_secondaries_1
		fixed_ship_armor_slot = ship_armor_bb_1
		front_1_custom_slot = ship_heavy_battery_1
		mid_1_custom_slot = ship_anti_air_1
		mid_2_custom_slot = ship_secondaries_1
		rear_1_custom_slot = ship_heavy_battery_1
	}
}
if = {
	limit = {
		has_dlc = "Arms Against Tyranny"
	}
	create_equipment_variant = {
		name = "SVT-07"
		type = infantry_equipment_1
		design_team = mio:STG_grey_design_organization
		mark_older_equipment_obsolete = yes
	}
}
